Console Commands Guide

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Contents:

Fast Restart:

Quickly restarts the match.

						
fast_restart
Note: This just restarts the map it doesn't reload it
						
					

Map Restart:

Fully restart the map.

						
map_restart
Note: This restarts the map and reloads it
						
					

Field of View (FOV)

Manually tweak your desired FOV value.

						
cg_fov 90
						
					

Sensitivity

The command is useful for fine tuning of your desired sensitivity.

						
sensitivity 2
						
					

Show FPS / Coords

Following command can be used to both display your current FPS but also your coordinates

						
fast_restart
						
					

Set Map:

The following commands can be used to change map.

							
BASE GAME:
map mp_afghan					(Afgan)
map mp_boneyard					(Scrapyard)
map mp_brecourt					(Wasteland)
map mp_checkpoint				(Karachi)
map mp_derail					(Derail)
map mp_estate					(Estate)
map mp_favela					(Favela)
map mp_highrise					(Highrise)
map mp_nightshift				(Skidrow)
map mp_invasion					(Invasion)
map mp_quarry					(Quary)
map mp_rundown					(Rundown)
map mp_rust					(Rust)
map mp_subbase					(Subbase)
map mp_terminal					(Terminal)
map mp_underpass				(Underpass)

DLC1 STIMULUS:
map mp_complex					(Bailout)
map mp_crash					(Crash)
map mp_overgrown				(Overgrown)
map mp_compact					(Salvage)
map mp_storm					(Storm)

DLC2 RESURGENCE:
map mp_abandon					(Carnival)
map mp_fuel2					(Fuel)
map mp_strike					(Strike)
map mp_trailerpark				(Trailer Park)
map mp_vacant					(Vacant)

DLC3 NUKETOWN:
map mp_nuked					(Nuketown)

DLC4 CLASSICS 1:
map mp_cross_fire				(Crossfire)
map mp_bloc					(Bloc)
map mp_cargoship				(Cargoship)

DLC5 CLASSICS 2:
map mp_killhouse				(Killhouse)
map mp_bog_sh					(Bog)

DLC6 FREIGHTER:
map mp_cargoship_sh				(Freighter)

DLC7 RESURRECTION:
map mp_shipment_long				(Shipment:Long)
map mp_rust_long				(Rust:Long)
map mp_firingrange				(Firing Range)

DLC8 RECYCLED:
map mp_storm_spring				(Chemical Plant)
map mp_fav_tropical				(Tropical: Favela)
map mp_estate_tropical				(Tropical: Estate)
map mp_crash_tropical				(Tropical: Crash)
map mp_bloc_sh					(Forgotten City)

SP MAPS to MP:
map oilrig					(Oilrig)
map iw4_credits					(IW4_Credits)
map co_hunted					(Village)

							
					

Set Gamemode:

The following commands can be used to change gamemode.

							
g_gametype war						(Team Deathmatch)
g_gametype dm						(Free-For-All)
g_gametype dom						(Domination)
g_gametype koth						(Headquarters)
g_gametype sab						(Sabotage)
g_gametype sd						(Search and Destroy)
g_gametype ctf						(Capture the Flag)
g_gametype dd						(Demolition)
g_gametype oneflag					(One-Flag Capture the Flag)
g_gametype gtnw						(Global Thermonuclear War - Cut Content)
g_gametype arena					(Arena - Cut Content)
							
					

Movement Speed

Higher the number the faster the movement. Default = 190

						
g_speed
						
					

Gravity

Higher the number the stronger the gravity. Default = 600

						
g_gravity
						
					

Kicking Players

There are two different commands for kicking players, one simply uses their name to identify who to kick and the other uses their client id (Number). The kick command uses the players name as a parameter (If their name is in different colors, that does not affect it, just type what you see). The other command is clientkick, if you wish to find out players client ID then use the status command.

						
kick xXOptic_PredatorXx
						
						
status
						
						
clientkick 2
						
					

Full Command Dump

							
cmdlist
status
sayraw
updateGamerProfile
touchFile
fdir
dir
fullpath
path
map_restart
set
readStats
unskippablecinematic
heartbeat
map
exec
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_hitloc_mapping
ragdoll_bone
ragdoll_clear
ragdoll_pin_bone
splitscreencontrols
nosplitscreen
profile_toggleCanSkipOffensiveMissions
profile_setBlacklevel
profile_setGamma
profile_setVolume
profile_SetHasEverPlayed_MP
profile_SetHasEverPlayed_SO
profile_SetHasEverPlayed_SP
profile_SetHasEverPlayed_MainMenu
profile_toggleAutoAim
profile_setSticksConfig
profile_setButtonsConfig
profile_setViewSensitivity
profile_toggleInvertedPitch
profile_menuDvarsFinish
profile_menuDvarsSetup
xcancelconnectingdialog
xcheckezpatchversion
xcheckezpatch
xrequiresignin
xrequirelivesignin
xsignin
xsigninlocal
xsigninlive
xshowfriendslist
upnp
xplaylistchoosegame
xtogprivateslots
xsessionupdate
confirmInvite
downloadplaylist
forcevoicefail
voicefail
resetStats
getstructureddatadefsize
selectStringTableEntryInDvar
findexternalip
xpartymigrateafterround
xpartydisbandafterround
xupdatepartystate
xupdatepartymappacks
xpartyveto
xpartygo
tellallclientstorejoin
migrate
sendkeepalive
sendlsp
xfindlsp
xmaplspaddr
connect_lobby
localvarusage
closemenu
localizeSoundAliasFiles
openScriptMenu
cubemapShot
resetViewport
startSingleplayer
fs_referencedList
fs_openedList
toggleMenu
showip
setenv
logo
cinematic
autocinematic
demoback
demoforward
timedemo
demo
stoprecord
record
xjoinpasswordparty
xsearchforgames
xstopparty
xstartprivatematch
xstopprivateparty
xstartprivateparty
xstartlobby
disconnect
snd_restart
vid_restart
clientinfo
configstrings
cmd
!
tellraw
tell
say
g_log_list
g_log_del
g_log_add
log_list
log_del
log_add
-sprint
+sprint
-talk
+talk
-gostand
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
-usereload
+usereload
-reload
+reload
-activate
+activate
-breath_sprint
+breath_sprint
-smoke
+smoke
-frag
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
-melee
+melee
-attack
+attack
-speed
+speed
-moveright
+moveright
-moveleft
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
-back
+back
-forward
+forward
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
chatmodeteam
chatmodepublic
connectString
hostmigration_start
setPerk
stringUsage
dumpHudElems
dobjList
scriptUsage
killserver
devmap
gameCompleteStatus
map_rotate
fast_restart
dumpuser
serverinfo
dropclientifinactive
tempBanClient
tempBanUser
kick
clientkick
onlykick
net_dumpprofile
net_restart
in_restart
writedefaults
writeconfig
quit
con_showchannel
bind
unbindall
uploadStats
statGetInDvar
statSet
statsdownloadcancel
dumpUnlockedItems
dumpPlayerData
getPlayerData
defaultStatsInit
setPlayerData
prestigeReset
con_visiblechannellist
con_hidechannel
con_channellist
bindlist
unbind
steamlobbyjoinfail
steamlobbycreatefail
steam_filelist
meminfo
wait
vstr
setfromdvar
dvar_vec3_color
dvar_vec3
dvar_float
dvar_int
dvar_bool
dvardump
dvarlist
reset
seta
togglep
toggle
playerCount
dumptechsets
checkmaterials
crash
unlockstats
awaitDatabase
loadzone
dumpraw
openLink
setviewpos
ufo
noclip
reconnect
connect
rcon
addnode
listnodes
delayReconnect
-leanright
+leanright
-leanleft
+leanleft
spawnBot
banclient
guid
debug_minidump
debug_exceptionhandler
mapTest
							
					

Full DVAR Dump

						
		actionSlotsHide "0"
		activeAction ""
	A   ai_corpseCount "16"
		C aim_accel_turnrate_debug "0"
		C aim_accel_turnrate_enabled "1"
		C aim_accel_turnrate_lerp "1200"
		C aim_aimAssistRangeScale "1"
		C aim_autoaim_debug "0"
		C aim_autoaim_enabled "0"
		C aim_autoaim_lerp "40"
		C aim_autoaim_region_height "120"
		C aim_autoaim_region_width "160"
		C aim_autoAimRangeScale "1"
		C aim_automelee_debug "0"
		C aim_automelee_enabled "1"
		C aim_automelee_lerp "40"
		C aim_automelee_range "128"
		C aim_automelee_region_height "240"
		C aim_automelee_region_width "320"
		C aim_input_graph_debug "0"
		C aim_input_graph_enabled "1"
		C aim_input_graph_index "3"
		C aim_lockon_debug "0"
		C aim_lockon_deflection "0.05"
		C aim_lockon_enabled "1"
		C aim_lockon_region_height "90"
		C aim_lockon_region_width "90"
		C aim_lockon_strength "0.6"
		C aim_scale_view_axis "1"
		C aim_slowdown_debug "0"
		C aim_slowdown_enabled "1"
		C aim_slowdown_pitch_scale "0.4"
		C aim_slowdown_pitch_scale_ads "0.5"
		C aim_slowdown_region_height "90"
		C aim_slowdown_region_width "90"
		C aim_slowdown_yaw_scale "0.4"
		C aim_slowdown_yaw_scale_ads "0.5"
		C aim_turnrate_pitch "90"
		C aim_turnrate_pitch_ads "55"
		C aim_turnrate_yaw "260"
		C aim_turnrate_yaw_ads "90"
		ammoCounterHide "0"
		C authPort "20800"
		C authServerName "cod4master.activision.com"
		badhost_debug "0"
		badhost_endGameIfISuck "1"
		badhost_maxDoISuckFrames "300"
		badhost_maxHappyPingTime "400"
		badhost_minPercentClientsUnhappyToSuck "0.51"
		badhost_minTotalClientsForHappyTest "3"
		band_12players "384000"
		band_18players "580000"
		band_2players "64000"
		band_4players "128000"
		band_8players "256000"
		bandwidthtest_announceinterval "200"
		bandwidthtest_duration "500"
		bandwidthtest_enable "1"
		bandwidthtest_fudge "1"
		bandwidthtest_ingame_enable "1"
		bandwidthtest_ingame_fudge "1"
		bandwidthtest_maxpacketsize "1000"
		bandwidthtest_quota "0.5"
		bandwidthtest_rounds "10"
		bandwidthtest_scalar "2"
		bandwidthtest_timeout "1500"
		C bg_aimSpreadMoveSpeedThreshold "11"
		C bg_bulletExplDmgFactor "1"
		C bg_bulletExplRadius "250"
		C bg_debugProne "0"
		C bg_fallDamageMaxHeight "300"
		C bg_fallDamageMinHeight "128"
		C bg_foliagesnd_fastinterval "500"
		C bg_foliagesnd_maxspeed "180"
		C bg_foliagesnd_minspeed "40"
		C bg_foliagesnd_resetinterval "500"
		C bg_foliagesnd_slowinterval "1500"
		C bg_forceDualWield "0"
		C bg_forceExplosiveBullets "0"
		C bg_ladder_yawcap "100"
		C bg_legYawTolerance "20"
		bg_lowGravity "800"
		C bg_maxGrenadeIndicatorSpeed "100"
		C bg_prone_yawcap "85"
		C bg_shieldHitEncodeHeightVM "-10 10"
		C bg_shieldHitEncodeHeightWorld "-25 20"
		C bg_shieldHitEncodeWidthVM "-16 16"
		C bg_shieldHitEncodeWidthWorld "-14 14"
		C bg_shock_lookControl "1"
		C bg_shock_lookControl_fadeTime "2"
		C bg_shock_lookControl_maxpitchspeed "90"
		C bg_shock_lookControl_maxyawspeed "90"
		C bg_shock_lookControl_mousesensitivityscale "0.5"
		C bg_shock_movement "1"
		C bg_shock_screenBlurBlendFadeTime "1"
		C bg_shock_screenBlurBlendTime "0.4"
		C bg_shock_screenFlashShotFadeTime "1"
		C bg_shock_screenFlashWhiteFadeTime "1"
		C bg_shock_screenType "blurred"
		C bg_shock_sound "1"
		C bg_shock_soundDryLevel "1"
		C bg_shock_soundEnd "shellshock_end"
		C bg_shock_soundEndAbort "shellshock_end_abort"
		C bg_shock_soundFadeInTime "0.25"
		C bg_shock_soundFadeOutTime "2.5"
		C bg_shock_soundLoop "shellshock_loop"
		C bg_shock_soundLoopEndDelay "-3"
		C bg_shock_soundLoopFadeTime "1.5"
		C bg_shock_soundLoopSilent "shellshock_loop_silent"
		C bg_shock_soundModEndDelay "2"
		C bg_shock_soundRoomType "generic"
		C bg_shock_soundWetLevel "0.5"
		C bg_shock_viewKickFadeTime "3"
		C bg_shock_viewKickPeriod "0.75"
		C bg_shock_viewKickRadius "0.05"
		C bg_shock_volume_ambdist1 "0.5"
		C bg_shock_volume_ambdist2 "0.5"
		C bg_shock_volume_ambient "0.5"
		C bg_shock_volume_announcer "0.5"
		C bg_shock_volume_auto "0.5"
		C bg_shock_volume_auto2 "0.5"
		C bg_shock_volume_auto2d "0.5"
		C bg_shock_volume_autodog "0.5"
		C bg_shock_volume_body "0.5"
		C bg_shock_volume_body2d "0.5"
		C bg_shock_volume_bulletimpact "0.5"
		C bg_shock_volume_bulletwhizby "0.5"
		C bg_shock_volume_effects1 "0.5"
		C bg_shock_volume_effects2 "0.5"
		C bg_shock_volume_element "0.5"
		C bg_shock_volume_explosiveimpact "0.5"
		C bg_shock_volume_hurt "0.5"
		C bg_shock_volume_item "0.5"
		C bg_shock_volume_local "0.5"
		C bg_shock_volume_local2 "0.5"
		C bg_shock_volume_local3 "0.5"
		C bg_shock_volume_menu "0.5"
		C bg_shock_volume_mission "0.5"
		C bg_shock_volume_music "0.5"
		C bg_shock_volume_musicnopause "0.5"
		C bg_shock_volume_nonshock "0.5"
		C bg_shock_volume_physics "0.5"
		C bg_shock_volume_player1 "0.5"
		C bg_shock_volume_player2 "0.5"
		C bg_shock_volume_reload "0.5"
		C bg_shock_volume_reload2d "0.5"
		C bg_shock_volume_shellshock "0.5"
		C bg_shock_volume_vehicle "0.5"
		C bg_shock_volume_vehiclelimited "0.5"
		C bg_shock_volume_voice "0.5"
		C bg_shock_volume_weapon "0.5"
		C bg_shock_volume_weapon2d "0.5"
		C bg_softLandingMaxDamage "0.1"
		C bg_softLandingMaxHeight "300"
		C bg_softLandingMinHeight "128"
		C bg_swingSpeed "0.2"
		bg_viewBobAmplitudeBase "0.16"
		C bg_viewBobAmplitudeDucked "0.0075 0.0075"
		C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
		C bg_viewBobAmplitudeProne "0.02 0.005"
		C bg_viewBobAmplitudeRoll "1.5"
		C bg_viewBobAmplitudeSprinting "0.02 0.014"
		C bg_viewBobAmplitudeStanding "0.007 0.007"
		C bg_viewBobAmplitudeStandingAds "0.007 0.007"
		C bg_viewBobLag "0.25"
		C bg_viewBobMax "8"
		C bg_viewKickMax "90"
		C bg_viewKickMin "5"
		C bg_viewKickRandom "0.4"
		C bg_viewKickScale "0.2"
		bg_weaponBobAmplitudeBase "0.16"
		C bg_weaponBobAmplitudeDucked "0.045 0.025"
		C bg_weaponBobAmplitudeProne "0.02 0.005"
		C bg_weaponBobAmplitudeRoll "1.5"
		C bg_weaponBobAmplitudeSprinting "0.02 0.014"
		C bg_weaponBobAmplitudeStanding "0.055 0.025"
		C bg_weaponBobLag "0.25"
		C bg_weaponBobMax "8"
		C bullet_penetration_enabled "1"
		C bullet_penetrationMinFxDist "30"
		C bullet_ricochetBaseChance "0.5"
		C camera_thirdPerson "0"
		C camera_thirdPersonAdsTransScale "2"
		C camera_thirdPersonCrosshairOffset "0.35"
		C camera_thirdPersonFovScale "0.9"
		C camera_thirdPersonOffset "-120 0 14"
		C camera_thirdPersonOffsetAds "-60 -20 4"
		C camera_thirdPersonOffsetTurretAds "-80 0 14"
		C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
		C cameraShakeRemoteHelo_Freqs "31 90 0.5"
		C cameraShakeRemoteHelo_SpeedRange "2000 5000"
		C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
		C cameraShakeRemoteMissile_Freqs "42 0.7 100"
		C cameraShakeRemoteMissile_SpeedRange "1000 4000"
		C cg_airstrikeKillCamCloseXYDist "24"
		C cg_airstrikeKillCamCloseZDist "24"
		C cg_airstrikeKillCamFarBlur "2"
		C cg_airstrikeKillCamFarBlurDist "300"
		C cg_airstrikeKillCamFarBlurStart "100"
		C cg_airstrikeKillCamFov "50"
		C cg_airstrikeKillCamNearBlur "4"
		C cg_airstrikeKillCamNearBlurEnd "100"
		C cg_airstrikeKillCamNearBlurStart "0"
	A   cg_blood "1"
	A   cg_brass "1"
		C cg_centertime "5"
	A   cg_chatHeight "4"
	A   cg_chatTime "12000"
		C cg_chatWithOtherTeams "0"
	A   cg_connectionIconSize "0"
		C cg_constantSizeHeadIcons "0"
		C cg_crosshairAlpha "1"
		C cg_crosshairAlphaMin "0.5"
		C cg_crosshairDynamic "0"
		C cg_crosshairEnemyColor "1"
		C cg_crosshairVerticalOffset "0"
		C cg_cullBulletAngle "50"
		C cg_cullBullets "1"
	A   cg_cursorHints "4"
		C cg_deadChatWithDead "0"
		C cg_deadChatWithTeam "0"
		C cg_deadHearAllLiving "0"
		C cg_deadHearTeamLiving "0"
		C cg_debug_overlay_viewport "0"
		C cg_debugevents "-1"
	A   cg_debugInfoCornerOffset "0 -30"
		C cg_debugposition "0"
	A   cg_descriptiveText "1"
		C cg_dobjdump "-1"
		C cg_draw2D "1"
	A   cg_drawBreathHint "1"
		C cg_drawCrosshair "1"
		C cg_drawCrosshairNames "1"
		cg_drawCrosshairNamesPosX "300"
		cg_drawCrosshairNamesPosY "180"
		C cg_drawDamageDirection "1"
		C cg_drawDamageFlash "0"
	A   cg_drawFPS "Off"
	A   cg_drawFPSLabels "1"
		C cg_drawFriendlyNames "1"
		C cg_drawGun "1"
		C cg_drawHealth "0"
	A   cg_drawMantleHint "1"
		C cg_drawMaterial "Off"
		cg_drawpaused "1"
		cg_drawScriptUsage "0"
		C cg_drawShellshock "1"
	A   cg_drawSnapshot "0"
		C cg_drawSplatter "0"
		C cg_drawSplatterTest "0"
	A   cg_drawStatsSource "0"
		cg_drawTalk "ALL"
		C cg_drawThroughWalls "0"
	A   cg_drawTurretCrosshair "1"
	A   cg_drawViewpos "0"
		C cg_dumpAnims "-1"
		C cg_enemyNameFadeIn "250"
		C cg_enemyNameFadeOut "250"
		cg_errordecay "100"
		C cg_everyoneHearsEveryone "0"
		C cg_explosiveKillCamBackDist "35"
		C cg_explosiveKillCamGroundBackDist "30"
		C cg_explosiveKillCamGroundUpDist "15"
		C cg_explosiveKillCamStopDecelDist "100"
		C cg_explosiveKillCamStopDist "350"
		C cg_explosiveKillCamUpDist "5"
		C cg_explosiveKillCamWallOutDist "10"
		C cg_explosiveKillCamWallSideDist "30"
		C cg_flashbangNameFadeIn "1000"
		C cg_flashbangNameFadeOut "50"
		C cg_footsteps "1"
	A   cg_fov "90"
		C cg_fovMin "1"
		C cg_fovScale "1"
		C cg_friendlyNameFadeIn "0"
		C cg_friendlyNameFadeOut "1500"
	A   cg_gameBoldMessageWidth "390"
	A   cg_gameMessageWidth "455"
		C cg_gun_x "0"
		C cg_gun_y "0"
		C cg_gun_z "0"
	A   cg_headIconMinScreenRadius "0.025"
		C cg_heliKillCamFarBlur "2"
		C cg_heliKillCamFarBlurDist "300"
		C cg_heliKillCamFarBlurStart "100"
		C cg_heliKillCamFov "15"
		C cg_heliKillCamNearBlur "4"
		C cg_heliKillCamNearBlurEnd "100"
		C cg_heliKillCamNearBlurStart "0"
	A   cg_hintFadeTime "100"
	A   cg_hudChatIntermissionPosition "5 110"
		cg_hudChatPosition "5 200"
	A   cg_hudDamageIconHeight "64"
	A   cg_hudDamageIconInScope "0"
	A   cg_hudDamageIconOffset "128"
	A   cg_hudDamageIconTime "6000"
	A   cg_hudDamageIconWidth "128"
	A   cg_hudGrenadeIconEnabledFlash "0"
	A   cg_hudGrenadeIconHeight "25"
	A   cg_hudGrenadeIconInScope "0"
	A   cg_hudGrenadeIconMaxHeight "104"
		C cg_hudGrenadeIconMaxRangeFlash "500"
		C cg_hudGrenadeIconMaxRangeFrag "250"
	A   cg_hudGrenadeIconOffset "50"
	A   cg_hudGrenadeIconWidth "25"
	A   cg_hudGrenadePointerHeight "12"
	A   cg_hudGrenadePointerPivot "12 27"
		cg_hudGrenadePointerPulseFreq "1.7"
		cg_hudGrenadePointerPulseMax "1.85"
		cg_hudGrenadePointerPulseMin "0.3"
	A   cg_hudGrenadePointerWidth "25"
		cg_hudlegacysplitscreenscale "2"
		cg_hudMapBorderWidth "2"
		cg_hudMapFriendlyHeight "15"
		cg_hudMapFriendlyWidth "15"
		cg_hudMapPlayerHeight "20"
		cg_hudMapPlayerWidth "20"
		C cg_hudMapRadarLineThickness "0.15"
		cg_hudObjectiveTextScale "0.3"
	A   cg_hudProneY "-160"
	A   cg_hudSayPosition "5 175"
		cg_hudsplitscreencompassscale "1.5"
		cg_hudsplitscreenstancescale "2"
		cg_hudStanceFlash "1 1 1 1"
	A   cg_hudStanceHintPrints "0"
	A   cg_hudVotePosition "5 220"
	A   cg_invalidCmdHintBlinkInterval "600"
	A   cg_invalidCmdHintDuration "1800"
		C cg_javelinKillCamCloseZDist "128"
		C cg_javelinKillCamDownDist "150"
		C cg_javelinKillCamFov "60"
		C cg_javelinKillCamLookLerpDist "3000"
		C cg_javelinKillCamPassDist "50"
		C cg_javelinKillCamPassTime "5"
		C cg_javelinKillCamUpDist "200"
		C cg_killCamDefaultLerpTime "300"
		C cg_killCamTurretLerpTime "900"
	A   cg_laserlight "1"
		C cg_levelReverbDryLevel "0.9"
		C cg_levelReverbEnabled "1"
		C cg_levelReverbRoomType "city"
		C cg_levelReverbWetLevel "0.15"
	A   cg_mapLocationSelectionCursorSpeed "0.6"
	A   cg_marks_ents_player_only "0"
		C cg_minCullBulletDist "128"
	A   cg_newColors "1"
		cg_nopredict "0"
		C cg_overheadIconSize "0.7"
		C cg_overheadNamesFarDist "1024"
		C cg_overheadNamesFarScale "0.75"
		C cg_overheadNamesFont "2"
		C cg_overheadNamesGlow "0 0 0 1"
		C cg_overheadNamesMaxDist "10000"
		C cg_overheadNamesNearDist "256"
		C cg_overheadNamesSize "0.5"
		C cg_overheadRankSize "0.5"
		C cg_overheadTitlesFont "2"
		C cg_overheadTitleSize "0.5"
	U  A   cg_predictItems "1"
		cg_predictItemsDuration "5"
		C cg_remoteMissileKillCamBackDist "300"
		C cg_remoteMissileKillCamUpDist "60"
		C cg_rocketKillCamBackDist "70"
		C cg_rocketKillCamUpDist "10"
		cg_scoreboardBannerHeight "35"
		cg_scoreboardFont "0"
		cg_scoreboardHeaderFontScale "0.35"
		cg_scoreboardHeight "435"
		cg_scoreboardItemHeight "18"
		cg_scoreboardMyColor "1 0.8 0.4 1"
		cg_scoreboardPingGraph "1"
		cg_scoreboardPingHeight "0.7"
		C cg_scoreboardPingText "1"
		cg_scoreboardPingWidth "0.036"
		cg_scoreboardRankFontScale "0.25"
		cg_scoreboardScrollStep "3"
		cg_scoreboardTextOffset "0.5"
		cg_scoreboardWidth "500"
	A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
	A   cg_ScoresPing_HighColor "0.8 0 0 1"
	A   cg_ScoresPing_Interval "100"
	A   cg_ScoresPing_LowColor "0 0.74902 0 1"
	A   cg_ScoresPing_MaxBars "4"
	A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
	A   cg_scriptIconSize "0"
		cg_showmiss "0"
	A   cg_splatterHitAlpha "1"
	A   cg_splatterHitFadeInTime "0.05"
	A   cg_splatterHitFadeOutTime "0.1"
	A   cg_splatterHitFullInTime "0"
	A   cg_splatterHitInnerAngle "15"
	A   cg_splatterHitInnerRadius "0"
		C cg_splatterHitOntoScreen "0"
	A   cg_splatterHitOuterAngle "30"
	A   cg_splatterHitOuterRadius "0.6"
	A   cg_splatterTrackAlpha "1"
	A   cg_splatterTrackFadeInTime "0"
	A   cg_splatterTrackFadeOutTime "0.5"
	A   cg_splatterTrackFullInTime "0.3"
		C cg_splatterTrackIndependent "1"
	A   cg_splatterTrackInnerAngle "5"
	A   cg_splatterTrackInnerRadius "0.4"
		C cg_splatterTrackOntoScreen "0"
	A   cg_splatterTrackOuterAngle "20"
	A   cg_splatterTrackOuterRadius "0.6"
	A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
	A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
	A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
	A   cg_subtitleMinTime "3"
	A   cg_subtitleWidthStandard "520"
	A   cg_subtitleWidthWidescreen "520"
	A   cg_teamChatsOnly "0"
		C cg_thirdPerson "0"
		C cg_thirdPersonAngle "0"
		C cg_thirdPersonMode "Fixed"
		C cg_thirdPersonRange "120"
		C cg_turretKillCamBackDist "10"
		C cg_turretKillCamFov "50"
		C cg_turretKillCamUpDist "10"
		C cg_viewVehicleInfluence "1"
	A   cg_viewZSmoothingMax "16"
	A   cg_viewZSmoothingMin "1"
	A   cg_viewZSmoothingTime "0.1"
	A   cg_voiceIconSize "0"
		C cg_watersheeting "1"
	A   cg_waterSheeting_brightness "0"
	A   cg_waterSheeting_contrast "1"
	A   cg_waterSheeting_darkTint "1 1 1"
	A   cg_waterSheeting_desaturation "0"
	A   cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
	A   cg_waterSheeting_enable "0"
	A   cg_waterSheeting_fadeDuration "2"
	A   cg_waterSheeting_lightTint "0.780261 1 1"
	A   cg_waterSheeting_magnitude "0.0655388"
	A   cg_waterSheeting_radius "4.44051"
		cg_weapHitCullAngle "45"
		cg_weapHitCullEnable "1"
	A   cg_weaponCycleDelay "0"
		cg_weaponHintsCoD1Style "1"
		C cg_weaponVisInterval "4"
	A   cg_youInKillCamSize "6"
		cl_analog_attack_threshold "0.8"
		cl_anglespeedkey "1.5"
	A   cl_anonymous "0"
	A   cl_autoRecord "0"
		cl_avidemo "0"
		cl_bypassMouseInput "0"
		cl_connectionAttempts "15"
		cl_connectTimeout "120"
		cl_demoBackJump "20000"
		cl_demoFastTimescaleSpeed "3"
		cl_demoForwardJump "4000"
	A   cl_demosKeep "1"
		cl_demoSlowTimescaleSpeed "0.4"
		cl_dirSelConvergenceTime "0.1"
	A   cl_freelook "1"
		cl_freezeDemo "0"
		cl_hudDrawsBehindUI "1"
	R     cl_ingame "0"
	A   cl_maxpackets "125"
	A   cl_maxPing "800"
		cl_migrationTimeout "40"
	A   cl_modVidRestart "1"
	R     cl_motdString ""
	A   cl_mouseAccel "0"
		cl_nodelta "0"
		cl_noprint "0"
	A   cl_notifyFriendState "1"
	A   cl_packetdup "1"
	R     cl_paused "0"
	A   cl_pitchspeed "140"
		cl_serverStatusResendTime "750"
		cl_showmouserate "0"
		cl_shownet "0"
		cl_shownuments "0"
		cl_showSend "0"
		cl_showServerCommands "0"
		cl_showTimeDelta "0"
		cl_stanceHoldTime "300"
		cl_timeout "20"
	I    cl_updateavailable "0"
	I    cl_updateoldversion "2249"
	I    cl_updateversion "0"
	U  A   cl_voice "0"
	A   cl_yawspeed "140"
		C clientSideEffects "1"
		com_animCheck "0"
		com_cinematicEndInWhite "0"
	R     com_errorResolveCommand ""
		com_filter_output "0"
		L  com_logFilter "1"
	A   com_maxfps "0"
		com_maxFrameTime "100"
	A   com_recommendedSet "1"
		com_statmon "0"
	R   C com_timescale "1"
		compass "1"
		C compassClampIcons "1"
		compassCoords "740 3590 400"
		compassECoordCutoff "37"
		C compassEnemyFootstepEnabled "0"
		C compassEnemyFootstepMaxRange "500"
		C compassEnemyFootstepMaxZ "100"
		C compassEnemyFootstepMinSpeed "140"
		C compassFastRadarUpdateTime "2"
		compassFriendlyHeight "16"
		compassFriendlyWidth "16"
		C compassHellfireTargetSpot "0"
		C compassHideSansObjectivePointer "0"
		C compassHideVehicles "0"
		C compassMaxRange "2500"
		compassMinRadius "0.0001"
		compassMinRange "0.0001"
		compassObjectiveArrowHeight "20"
		compassObjectiveArrowOffset "2"
		compassObjectiveArrowRotateDist "5"
		compassObjectiveArrowWidth "20"
		compassObjectiveDetailDist "10"
		compassObjectiveDrawLines "1"
		compassObjectiveHeight "20"
		compassObjectiveIconHeight "16"
		compassObjectiveIconWidth "16"
		compassObjectiveMaxHeight "70"
		compassObjectiveMaxRange "2048"
		compassObjectiveMinAlpha "1"
		compassObjectiveMinDistRange "1"
		compassObjectiveMinHeight "-70"
		compassObjectiveNearbyDist "4"
		compassObjectiveNumRings "10"
		compassObjectiveRingSize "80"
		compassObjectiveRingTime "10000"
		compassObjectiveTextHeight "18"
		compassObjectiveTextScale "0.3"
		compassObjectiveWidth "20"
		compassPlayerHeight "18.75"
		compassPlayerWidth "18.75"
		C compassRadarLineThickness "0.4"
		C compassRadarPingFadeTime "4"
		C compassRadarUpdateTime "4"
		compassRotation "1"
	A   compassSize "1"
		C compassSoundPingFadeTime "2"
		C compassTickertapeStretch "0.5"
		con_default_console_filter "*"
	A   con_errormessagetime "8"
	A   con_gameMsgWindow0FadeInTime "0.25"
	A   con_gameMsgWindow0FadeOutTime "0.5"
	AL  con_gameMsgWindow0Filter "gamenotify obituary"
	A   con_gameMsgWindow0LineCount "4"
	A   con_gameMsgWindow0MsgTime "5"
	A   con_gameMsgWindow0ScrollTime "0.25"
	A   con_gameMsgWindow0SplitscreenScale "1.5"
	A   con_gameMsgWindow1FadeInTime "0.25"
	A   con_gameMsgWindow1FadeOutTime "0.5"
	AL  con_gameMsgWindow1Filter "boldgame"
	A   con_gameMsgWindow1LineCount "1"
	A   con_gameMsgWindow1MsgTime "3"
	A   con_gameMsgWindow1ScrollTime "0.25"
	A   con_gameMsgWindow1SplitscreenScale "1.5"
	A   con_gameMsgWindow2FadeInTime "0.75"
	A   con_gameMsgWindow2FadeOutTime "0.5"
	AL  con_gameMsgWindow2Filter "subtitle"
	A   con_gameMsgWindow2LineCount "7"
	A   con_gameMsgWindow2MsgTime "5"
	A   con_gameMsgWindow2ScrollTime "0.25"
	A   con_gameMsgWindow2SplitscreenScale "1.5"
	A   con_gameMsgWindow3FadeInTime "0.25"
	A   con_gameMsgWindow3FadeOutTime "0.5"
	AL  con_gameMsgWindow3Filter ""
	A   con_gameMsgWindow3LineCount "5"
	A   con_gameMsgWindow3MsgTime "5"
	A   con_gameMsgWindow3ScrollTime "0.25"
	A   con_gameMsgWindow3SplitscreenScale "1.5"
	A   con_inputBoxColor "0.2 0.2 0.2 1"
	A   con_inputHintBoxColor "0.3 0.3 0.3 1"
	A   con_matchPrefixOnly "1"
	A   con_minicon "0"
	A   con_miniconlines "5"
	A   con_minicontime "4"
	A   con_outputBarColor "0.5 0.5 0.5 0.6"
	A   con_outputSliderColor "0.7 1 0 1"
	A   con_outputWindowColor "0.25 0.25 0.25 0.85"
		con_typewriterColorBase "1 1 1"
	A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
	A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
	A   con_typewriterColorGlowFailed "0.8 0 0 1"
	A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
	A   con_typewriterDecayDuration "700"
	A   con_typewriterDecayStartTime "6000"
	A   con_typewriterPrintSpeed "50"
		cpu_speed_12players "3"
		cpu_speed_18players "6"
		cpu_speed_8players "2.7"
	U  A   customtitle "^7[^1Tech Support^7]"
		developer "0"
		developer_script "0"
		didyouknow "@PLATFORM_DYK_IW4_MSG39"
		drawEntityCount "0"
		drawEntityCountPos "-55 -180"
		drawEntityCountSize "32"
		drawKillcamData "0"
		drawKillcamDataPos "-55 -340"
		drawKillcamDataSize "32"
	A   drawLagometer "0"
		drawServerBandwidth "0"
		drawServerBandwidthPos "-55 -340"
	A   dynEnt_active "1"
		C dynEnt_bulletForce "1000"
		C dynEnt_damageScale "1"
		C dynEnt_explodeForce "12500"
		C dynEnt_explodeMaxEnts "20"
		C dynEnt_explodeMinForce "40"
		C dynEnt_explodeSpinScale "3"
		C dynEnt_explodeUpbias "0.5"
		C dynEnt_explodingBulletForce "3500"
		C dynEnt_explodingBulletMaxEnts "5"
		C dynEnt_explodingBulletMinForce "5"
		C dynEnt_explodingBulletSpinScale "1"
		C dynEnt_explodingBulletUpbias "0.5"
		C fixedtime "0"
		C FoFIconMaxSize "640"
		C FoFIconMinSize "30"
		C FoFIconScale "1.3"
		C FoFIconSpawnTimeDelay "1"
		C FoFIconSpawnTimeFade "5"
		C friction "5.5"
	I    fs_basegame "iw4x"
	I    fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare 2"
	I    fs_cdpath ""
	I    fs_copyfiles "0"
		fs_debug "0"
S       fs_game ""
	I    fs_homepath "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare 2"
		LC fs_ignoreLocalized "0"
		C fx_count "0"
		fx_cull_elem_draw "1"
		fx_cull_elem_spawn "1"
		C fx_debugBolt "0"
		C fx_draw "1"
		C fx_drawClouds "1"
		C fx_enable "1"
		C fx_freeze "0"
		C fx_mark_profile "0"
	A   fx_marks "1"
	A   fx_marks_ents "1"
	A   fx_marks_smodels "1"
		C fx_profile "0"
		C fx_profileFilter ""
		C fx_profileSkip "0"
		C fx_profileSort "cost"
		C fx_visMinTraceDist "80"
	A   g_allowvote "1"
	A   g_banIPs ""
	A   g_clonePlayerMaxVelocity "80"
	A   g_deadChat "1"
	A   g_dropForwardSpeed "10"
	A   g_dropHorzSpeedRand "100"
	A   g_dropUpSpeedBase "10"
	A   g_dropUpSpeedRand "5"
	A   g_firstLaunch "0"
S    L  g_gametype "war"
		g_gravity "800"
S       g_hardcore "0"
	A   g_log ""
	A   g_logSync "0"
	A   g_oldVoting "1"
	A   g_playerCollisionEjectSpeed "25"
	A   g_radiusDamageMax "256"
	A   g_redCrosshairs "1"
		g_synchronousClients "0"
	A   g_voiceChatTalkingDuration "500"
	A   g_voteAbstainWeight "0.5"
	R     gameMode "mp"
	A   glass_angular_vel "5 35"
		C glass_break "1"
	A   glass_debug "0"
	A   glass_edge_angle "5 10"
	A   glass_fall_delay "0.2 0.9"
	A   glass_fall_gravity "800"
	A   glass_fall_ratio "1.5 3"
	A   glass_fringe_maxcoverage "0.2"
	A   glass_fringe_maxsize "150"
	A   glass_fx_chance "0.25"
	A   glass_hinge_friction "50"
	A   glass_linear_vel "200 400"
	A   glass_max_pieces_per_frame "100"
	A   glass_max_shatter_fx_per_frame "6"
	A   glass_physics_chance "0.15"
	A   glass_physics_maxdist "512"
	A   glass_shard_maxsize "300"
	A   glass_shattered_scale "48"
	A   glass_trace_interval "100"
		heli_barrelMaxVelocity "1250"
		heli_barrelRotation "70"
		heli_barrelSlowdown "360"
	R     hiDef "1"
		C hud_bloodOverlayLerpRate "0.3"
	A   hud_deathQuoteFadeTime "1000"
	A   hud_enable "1"
	A   hud_fade_ammodisplay "0"
		C hud_fade_compass "0"
	A   hud_fade_healthbar "2"
	A   hud_fade_offhand "0"
	A   hud_fade_sprint "1.7"
	A   hud_fade_stance "1.7"
	A   hud_fadeout_speed "0.1"
	A   hud_flash_period_offhand "0.5"
	A   hud_flash_time_offhand "2"
	A   hud_health_pulserate_critical "0.5"
	A   hud_health_pulserate_injured "1"
	A   hud_health_startpulse_critical "0.33"
	A   hud_health_startpulse_injured "1"
		C hudElemPausedBrightness "0.4"
	AL  in_mouse "1"
	A   intro "0"
	I    isDlcInstalled_1 "1"
	I    isDlcInstalled_2 "1"
	I    isDlcInstalled_3 "1"
	I    isDlcInstalled_4 "1"
	I    isDlcInstalled_5 "1"
	I    isDlcInstalled_6 "1"
	I    isDlcInstalled_7 "1"
	I    isDlcInstalled_8 "1"
	I    isDlcInstalled_All "1"
	AL  iw4x_onelog "0"
		iwnet_debug "0"
		iwnet_maxResendTime "120"
		iwnet_minResendTime "4"
		iwnet_searching "1"
		iwnet_sessionFullHeartbeat "20000"
		iwnet_sessionHeartbeat "5000"
		iwnet_sessions "1"
		iwnet_xuid "4789"
		C jump_height "39"
		C jump_ladderPushVel "128"
		C jump_slowdownEnable "1"
		C jump_spreadAdd "64"
		C jump_stepSize "18"
		koth_autodestroytime "60"
		koth_capturetime "20"
		koth_delayPlayer "0"
		koth_destroytime "10"
		koth_extraDelay "0"
		koth_kothmode "0"
		koth_proMode "0"
		koth_spawnDelay "60"
		koth_spawntime "30"
		C laserDebug "0"
		C laserEndOffset "0.5"
		C laserFlarePct "0.2"
		C laserFlarePct_alt "0"
		C laserForceOn "0"
	A   laserLight "1"
		C laserLightBeginOffset "13"
		C laserLightBodyTweak "15"
		C laserLightEndOffset "-3"
		C laserLightRadius "3"
		C laserLightRadius_alt "100"
	A   laserLightWithoutNightvision "0"
		C laserRadius "0.8"
		C laserRadius_alt "30"
		C laserRange "1500"
		C laserRange_alt "5000"
		C laserRangePlayer "1500"
		loading_sre_fatal "1"
		lobby_animationSpeed "30"
		lobby_animationTilesHigh "4"
		lobby_animationTilesWide "8"
		lobby_numAnimationFrames "30"
		lobby_partySearchWaitTime "1000"
		lobby_searchingPartyColor "0.941177 0.768627 0.321569 0.501961"
	AL  loc_forceEnglish "0"
	AL  loc_language "0"
		L  loc_translate "1"
		loc_warnings "0"
		loc_warningsAsErrors "0"
		loc_warningsUI "0"
		logfile "1"
		lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
		lowAmmoWarningColor2 "1 1 1 1"
		lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
		lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
		lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 0.701961"
		lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
		lowAmmoWarningPulseFreq "2.3"
		lowAmmoWarningPulseMax "1.5"
		lowAmmoWarningPulseMin "0"
		lsp_debug "0"
	A   m_filter "0"
	A   m_forward "0.25"
	A   m_pitch "0.022"
	A   m_side "0.25"
	A   m_yaw "0.022"
		C mantle_check_angle "60"
		C mantle_check_radius "0.1"
		C mantle_check_range "20"
		C mantle_debug "0"
		C mantle_enable "1"
		C mantle_max_vertical_end_velocity "0"
		C mantle_view_yawcap "60"
	R     mapcrc "0"
S R     mapname ""
		C masterPort "20810"
		C masterServerName "cod4master.activision.com"
		matchmaking_debug "1"
		maxVoicePacketsPerSec "100"
		maxVoicePacketsPerSecForServer "20"
		migration_blocksperframe "0"
		C migration_dvarErrors "0"
		migration_limit "5"
		migration_msgtimeout "500"
		migration_timeBetween "30000"
		migration_verboseBroadcastTime "100"
		migrationPingTime "10"
		C missileRemoteFOV "15"
		C missileRemoteSteerPitchRange "1 87"
		C missileRemoteSteerPitchRate "35"
		C missileRemoteSteerYawRate "35"
	A   mod_force_download_server "0"
	A   monkeytoy "0"
		motd "Welcome to Modern Warfare 2 multiplayer"
		C motionTrackerBlurDuration "0.2"
		motionTrackerCenterX "0"
		motionTrackerCenterY "-0.37"
		C motionTrackerPingFadeTime "3"
		motionTrackerPingPitchAddPerEnemy "0"
		motionTrackerPingPitchBase "1"
		motionTrackerPingPitchNearby "2"
		motionTrackerPingSize "0.2"
		C motionTrackerRange "1600"
		C motionTrackerSweepAngle "90"
		C motionTrackerSweepInterval "3"
		C motionTrackerSweepSpeed "2000"
		C mp_paused "0"
		msg_dumpEnts "0"
		msg_hudelemspew "0"
		msg_printEntityNums "0"
		mvm_dolly_frozen "0"
		mvm_dolly_lmb "0"
		mvm_dolly_nodefov "1"
		mvm_dolly_skip "1"
		mvm_fog_color "0.7 1 0.1"
		mvm_fog_custom "0"
		mvm_fog_end "1200"
		mvm_fog_opacity "0.5"
		mvm_fog_start "500"
		mvm_streams "0"
		mvm_sun_color "1 1 1"
		mvm_sun_custom "0"
		mvm_sun_position "0.5 0.5 0.5"
	U  A   name "^:homura"
	A   net_discoveryPortRangeMax "35000"
	A   net_discoveryPortRangeMin "25000"
		L  net_ip "localhost"
		net_lanauthorize "0"
		net_natFix "0"
	AL  net_noipx "0"
	AL  net_noudp "0"
		L  net_port "28960"
		net_profile "0"
	A   net_serverFrames "30"
	A   net_serverQueryLimit "1"
		net_showprofile "0"
	AL  net_socksEnabled "0"
	AL  net_socksPassword ""
	AL  net_socksPort "1080"
	AL  net_socksServer ""
	AL  net_socksUsername ""
		nextdemo ""
		nextmap ""
		nightVisionDisableEffects "0"
		nightVisionFadeInOutTime "0.1"
		nightVisionPowerOnTime "0.3"
		C objectiveFadeTimeGoingOff "0.5"
		C objectiveFadeTimeGoingOn "1"
		C objectiveFadeTimeWaitOff "2"
		C objectiveFadeTimeWaitOn "2"
		C objectiveFadeTooClose "0.1"
		C objectiveFadeTooFar "25"
		C objectiveFontSize "0.6"
		C objectiveHide "0"
		C objectiveTextOffsetY "-5.33"
		C onlinegame "0"
		onlinegameandhost "0"
		onlineunrankedgameandhost "0"
		overrideNVGModelWithKnife "0"
		packetDebug "0"
		C painReverbDryLevel "0.5"
		C painReverbRoomType "underwater"
		C painReverbWetLevel "0.4"
		C painVisionLerpOutRate "0.3"
		C painVisionTriggerHealth "0.55"
		C party_autoteams "1"
		party_connectTimeout "1000"
		party_connectToOthers "1"
		party_currentSearchTier "2"
		party_debug "0"
		party_defaultSearchTier "2"
		party_editingsettings "0"
		party_enable "0"
		party_firstSubpartyIndex "0"
	R     party_gamesize ""
		party_gameStartTimerLength "10"
	R     party_gametype ""
	R     party_host "0"
		party_hostmigration "0"
	R     party_hostname ""
	R     party_IAmSelected "0"
	R     party_kickplayerquestion ""
		party_listFocus "0"
	R     party_lobbyPlayerCount ""
	R     party_mapname ""
	R     party_mappacks ""
		party_matchedPlayerCount "4"
		party_maxplayers "16"
		party_maxPrivatePartyPlayers "18"
		party_maxSearchTier "6"
		party_maxTeamDiff "1"
	R     party_membersMissingMapPack "0"
		party_minLobbyTime "60"
		party_minplayers "2"
		party_msPerTier "50"
	R     party_partyPlayerCount ""
	R     party_playervisible "0"
		party_pregameStartTimerLength "5"
		party_searchPauseTime "2000"
		party_searchRandomDelay "500"
		party_searchResultsLifetime "45000"
		party_searchResultsMin "2000"
	R     party_selectedIndex "0"
	R     party_selectedIndexChangedTime "0"
		party_statusString ""
		party_teambased "1"
		party_teamsVisible "0"
		party_timer "0"
		party_vetoButtonVisible "0"
		party_vetoDelayTime "4"
		party_vetoPassed "0"
		party_vetoPercentRequired "0.501"
		party_vetoStatus ""
		partymigrate_broadcast_interval "200"
		partymigrate_cpuBonusPing "25"
		partymigrate_cpuBonusThreshold "0.5"
		partymigrate_pingtest_retry "100"
		partymigrate_pingtest_timeout "600"
		partymigrate_selectiontime "1800"
		partymigrate_timeout "8000"
		partymigrate_timeoutmax "15000"
	U      password ""
		perk_armorPiercingDamage "40"
		perk_blastShield "65"
		C perk_bulletPenetrationMultiplier "2"
		C perk_diveDistanceCheck "64"
		C perk_diveGravityScale "0.75"
		C perk_diveVelocity "250"
		C perk_diveViewRollResetSpeed "4"
		C perk_diveViewRollSpeed "0.5"
		C perk_diveViewRollTarget "45"
		C perk_extendedMagsMGAmmo "10"
		C perk_extendedMagsPistolAmmo "5"
		C perk_extendedMagsRifleAmmo "10"
		C perk_extendedMagsSMGAmmo "10"
		C perk_extendedMagsSpreadAmmo "5"
		C perk_extendedMeleeRange "176"
		C perk_extraBreath "5"
		C perk_fastSnipeScale "2"
		C perk_footstepVolumeAlly "0.25"
		C perk_footstepVolumeEnemy "4"
		C perk_footstepVolumePlayer "0.25"
		C perk_grenadeDeath "frag_grenade_short_mp"
		C perk_improvedExtraBreath "5"
		C perk_lightWeightViewBobScale "0.75"
		C perk_parabolicAngle "180"
		C perk_parabolicIcon "specialty_parabolic"
		C perk_parabolicRadius "400"
		C perk_quickDrawSpeedScale "1.5"
		perk_scavengerMode "0"
		C perk_sprintMultiplier "2"
		C perk_sprintRecoveryMultiplierActual "0.6"
		C perk_sprintRecoveryMultiplierVisual "0.6"
		C perk_weapRateMultiplier "0.75"
		C perk_weapReloadMultiplier "0.5"
		C perk_weapSpreadMultiplier "0.65"
		C phys_autoDisableAngular "57"
		C phys_autoDisableFastAngular "270"
		C phys_autoDisableFastLinear "40"
		C phys_autoDisableFastTime "0.5"
		C phys_autoDisableLinear "20"
		C phys_autoDisableTime "0.9"
		C phys_bulletSpinScale "3"
		C phys_bulletUpBias "0.5"
		phys_cfm "0.0001"
		C phys_collUseEntities "0"
		phys_contact_cfm "1e-05"
		phys_contact_cfm_ragdoll "0.001"
		C phys_contact_cfm_vehicle "0.001"
		C phys_contact_cfm_vehicleSoft "0.05"
		phys_contact_erp "0.8"
		phys_contact_erp_ragdoll "0.3"
		C phys_contact_erp_vehicle "0.5"
		C phys_contact_erp_vehicleSoft "0.05"
		C phys_csl "0.3"
		C phys_dragAngular "0.5"
		C phys_dragLinear "0.03"
		phys_drawAwake "0"
		phys_drawCollisionObj "0"
		phys_drawCollisionWorld "0"
		phys_drawcontacts "0"
		phys_drawDebugInfo "0"
		phys_dumpcontacts "0"
		phys_erp "0.8"
		C phys_frictionScale "1"
		C phys_gravity "-800"
		C phys_gravity_ragdoll "-800"
		phys_gravityChangeWakeupRadius "120"
		phys_jitterMaxMass "200"
		phys_joint_cfm "0.0001"
		phys_joint_stop_cfm "0.0001"
		phys_joint_stop_erp "0.8"
		C phys_jointPullThreshold "4"
		phys_mcv "20"
		phys_mcv_ragdoll "1000"
		C phys_mcv_vehicle "300"
		phys_minImpactMomentum "250"
		C phys_narrowObjMaxLength "4"
		C phys_noIslands "0"
		C phys_qsi "15"
		C phys_reorderConst "1"
		C physVeh_collideWithClipOnly "0"
		C physVeh_explodeForce "800"
		C physVeh_explodeSpinScale "3"
		C physVeh_jump "0"
		C physVeh_minImpactMomentum "17.6"
		C physVeh_pathConstraintCfm "1e-06"
		C physVeh_pathConstraintErp "0.8"
		C physVeh_slideReductionForHighSpeed "0"
		C physVeh_StepsPerFrame "3"
		C player_adsExitDelay "0"
		C player_backSpeedScale "0.7"
		C player_breath_fire_delay "0"
		C player_breath_gasp_lerp "6"
		C player_breath_gasp_scale "4.5"
		C player_breath_gasp_time "1"
		C player_breath_hold_lerp "1"
		C player_breath_hold_time "4.5"
		C player_breath_snd_delay "1"
		C player_breath_snd_lerp "2"
		C player_burstFireCooldown "0.2"
		C player_debugHealth "0"
		C player_dmgtimer_flinchTime "500"
		C player_dmgtimer_maxTime "750"
		C player_dmgtimer_minScale "0"
		C player_dmgtimer_stumbleTime "500"
		C player_dmgtimer_timePerPoint "100"
	R   C player_footstepsThreshhold "0"
		C player_lastStandCrawlSpeedScale "0.2"
		C player_lastStandDebug "0"
		C player_lean_rotate_crouch_left "0.8"
		C player_lean_rotate_crouch_right "0.3"
		C player_lean_rotate_left "0.8"
		C player_lean_rotate_right "0.4"
		C player_lean_shift_crouch_left "4"
		C player_lean_shift_crouch_right "15"
		C player_lean_shift_left "5"
		C player_lean_shift_right "9"
		C player_meleeHeight "10"
		C player_meleeRange "64"
		C player_meleeWidth "10"
		C player_move_factor_on_torso "0"
	R   C player_moveThreshhold "10"
		C player_runThreshhold "110"
		C player_scopeExitOnDamage "0"
		C player_spectateSpeedScale "1"
		C player_sprintCameraBob "0.5"
		player_sprintForwardMinimum "105"
		C player_sprintMinTime "1"
		C player_sprintRechargePause "0"
		C player_sprintSpeedScale "1.5"
		C player_sprintStrafeSpeedScale "0.667"
		C player_sprintTime "4"
		C player_sprintUnlimited "0"
		C player_strafeAnimCosAngle "0.5"
		C player_strafeSpeedScale "0.8"
		C player_sustainAmmo "0"
		C player_turnAnims "0"
		C player_view_pitch_down "85"
		C player_view_pitch_up "85"
		playlist "0"
		playlistFilename "playlists_default.info"
		privateMatch_joinPassword ""
		privateMatch_serverPassword ""
S R     protocol "149"
	A   r_aaAlpha "dither (fast)"
	AL  r_aaMaxQuality "0"
	AL  r_aaSamples "4"
	AL  r_altModelLightingUpdate "1"
	AL  r_aspectRatio "auto"
		C r_atlasAnimFPS "15"
	A   r_autopriority "0"
	A   r_blacklevel "0"
		C r_blur "0"
		C r_brightness "0"
		r_cacheModelLighting "1"
		r_cacheSModelLighting "1"
		r_clear "never"
		r_clearColor "0 0 0 0"
		r_clearColor2 "0 0 0 0"
		C r_colorMap "Unchanged"
		C r_contrast "1"
	AL  r_customMode ""
	A   r_debugLineWidth "1"
		C r_debugShader "none"
	A   r_depthPrepass "None"
		C r_desaturation "1"
		r_detail "1"
		C r_detailMap "Unchanged"
		C r_diffuseColorScale "1"
	AL  r_displayRefresh "60 Hz"
	A   r_distortion "1"
	A   r_dlightLimit "4"
		C r_dof_bias "0.5"
	A   r_dof_enable "1"
		C r_dof_farBlur "1.8"
		C r_dof_farEnd "7000"
		C r_dof_farStart "1000"
		C r_dof_nearBlur "6"
		C r_dof_nearEnd "60"
		C r_dof_nearStart "10"
		C r_dof_tweak "0"
		C r_dof_viewModelEnd "8"
		C r_dof_viewModelStart "2"
		C r_dpvsFilterDebug "0"
		r_drawAabbTrees "0"
		C r_drawDecals "1"
	A   r_drawSun "1"
	A   r_drawWater "1"
		r_envMapExponent "5"
		r_envMapMaxIntensity "0.5"
		r_envMapMinIntensity "0.2"
		r_envMapOverride "0"
		r_envMapSunIntensity "2"
	A   r_fastSkin "0"
		C r_filmAltShader "1"
		r_filmTweakBrightness "0"
		r_filmTweakContrast "1.4"
		r_filmTweakDarkTint "0.7 0.85 1"
		r_filmTweakDesaturation "0.2"
		r_filmTweakDesaturationDark "0.2"
		r_filmTweakEnable "0"
		r_filmTweakInvert "0"
		r_filmTweakLightTint "1.1 1.05 0.85"
		r_filmTweakMediumTint "0.9 1 0.9"
		C r_filmUseTweaks "0"
		L  r_floatz "1"
		C r_fog "1"
		C r_forceLod "none"
		C r_fullbright "0"
	AL  r_fullscreen "1"
	A   r_gamma "0.8"
		C r_glow "1"
	A   r_glow_allowed "1"
		r_glow_allowed_script_forced "0"
		C r_glowTweakBloomCutoff "0.5"
		C r_glowTweakBloomDesaturation "0"
		C r_glowTweakBloomIntensity0 "1"
		C r_glowTweakEnable "0"
		C r_glowTweakRadius0 "5"
		C r_glowUseTweaks "0"
		r_gpuSync "off"
		r_heroLighting "1"
		C r_highLodDist "-1"
		r_ignore "0"
	AL  r_ignorehwgamma "0"
	A   r_inGameVideo "1"
		r_lightCacheLessFrequentMaxDistance "64"
		r_lightCacheLessFrequentPeriod "10"
		r_lightGridContrast "0"
		r_lightGridEnableTweaks "0"
		r_lightGridIntensity "1"
		r_lightGridUseTweakedValues "1"
		C r_lightMap "Unchanged"
		r_listSModels "0"
		L  r_loadForRenderer "1"
		C r_lockPvs "0"
	A   r_lodBiasRigid "0"
	A   r_lodBiasSkinned "0"
	A   r_lodScaleRigid "1"
	A   r_lodScaleSkinned "1"
		C r_lowestLodDist "-1"
		C r_lowLodDist "-1"
		C r_mediumLodDist "-1"
	AL  r_mode "1920x1080"
		LC r_modelVertColor "1"
	AL  r_monitor "0"
	A   r_multiGpu "0"
	A   r_noborder "0"
		r_normal "1"
		C r_normalMap "Unchanged"
	A   r_noVoid "0"
		r_outdoor "1"
		r_outdoorFeather "8"
	A   r_picmip "0"
	A   r_picmip_bump "0"
	A   r_picmip_manual "1"
	A   r_picmip_spec "0"
	AL  r_picmip_water "0"
	A   r_polygonOffsetBias "-1"
	A   r_polygonOffsetScale "-1"
	A   r_portalBevels "0.7"
		r_portalBevelsOnly "0"
		r_portalMinClipArea "0.02"
		C r_portalMinRecurseDepth "2"
		C r_portalWalkLimit "0"
	AL  r_preloadShaders "0"
		r_pretess "1"
		C r_primaryLightTweakDiffuseStrength "1"
		C r_primaryLightTweakSpecularStrength "1"
		C r_primaryLightUseTweaks "0"
		r_reflectionProbeGenerate "0"
		r_reflectionProbeGenerateExit "0"
		r_reflectionProbeRegenerateAll "0"
	R     r_rendererInUse "Shader model 3.0"
	AL  r_rendererPreference "Default"
		C r_resampleScene "1"
		C r_scaleViewport "1"
		C r_showFbColorDebug "None"
		C r_showFloatZDebug "0"
		C r_showLightGrid "0"
		C r_showMissingLightGrid "0"
		C r_showPortals "0"
		C r_showPortalsOverview "0"
		C r_singleCell "0"
		C r_skipPvs "0"
		r_smc_enable "1"
		r_smc_optimize "1"
		r_smp_backend "1"
		r_smp_worker "1"
		r_smp_worker_thread0 "1"
		r_smp_worker_thread1 "1"
	A   r_specular "1"
		C r_specularColorScale "2.5"
		C r_specularMap "Unchanged"
		C r_spotLightBrightness "14"
		C r_spotLightEndRadius "196"
		C r_spotLightEntityShadows "1"
		C r_spotLightExponent "2"
		C r_spotLightFovInnerFraction "0.5"
		C r_spotLightMaxLength "5000"
		C r_spotLightShadows "1"
		C r_spotLightSModelShadows "1"
		C r_spotLightStartRadius "36"
		r_sse_skinning "1"
		C r_subwindow "0 1 0 1"
		C r_sun_from_dvars "0"
		r_sun_fx_position "0 0 0"
		r_sunblind_fadein "0.5"
		r_sunblind_fadeout "3"
		r_sunblind_max_angle "5"
		r_sunblind_max_darken "0.75"
		r_sunblind_min_angle "30"
		r_sunflare_fadein "1"
		r_sunflare_fadeout "1"
		r_sunflare_max_alpha "1"
		r_sunflare_max_angle "2"
		r_sunflare_max_size "2500"
		r_sunflare_min_angle "45"
		r_sunflare_min_size "0"
		r_sunflare_shader "sun_flare"
		r_sunglare_fadein "0.5"
		r_sunglare_fadeout "3"
		r_sunglare_max_angle "5"
		r_sunglare_max_lighten "0.75"
		r_sunglare_min_angle "30"
		r_sunsprite_shader "sun"
		r_sunsprite_size "16"
	A   r_texFilterAnisoMax "4"
	A   r_texFilterAnisoMin "1"
		C r_texFilterDisable "0"
		C r_texFilterMipBias "0"
	A   r_texFilterMipMode "Unchanged"
	A   r_useD3D9Ex "1"
		L  r_useLayeredMaterials "0"
		L  r_vc_makelog "0"
		r_vc_showlog "0"
	AL  r_vsync "1"
		r_warningRepeatDelay "5"
		C r_zfar "0"
	A   r_zFeather "1"
		C r_znear "4"
		C r_znear_depthhack "0.1"
		C radarjamDistMax "800"
		C radarjamDistMin "350"
		C radarjamSinCurve "0"
		C ragdoll_baselerp_time "1000"
		C ragdoll_bullet_force "500"
		C ragdoll_bullet_upbias "0.5"
		C ragdoll_debug "0"
		ragdoll_dump_anims "0"
	A   ragdoll_enable "1"
		C ragdoll_explode_force "18000"
		C ragdoll_explode_upbias "0.8"
		C ragdoll_exploding_bullet_force "5000"
		C ragdoll_exploding_bullet_upbias "0.8"
		C ragdoll_fps "20"
		ragdoll_idle_min_velsq "2"
		C ragdoll_jitter_scale "1"
		C ragdoll_jointlerp_time "3000"
		C ragdoll_max_life "4500"
	A   ragdoll_max_simulating "16"
		ragdoll_max_stretch_pct "10"
		C ragdoll_rotvel_scale "1"
		C ragdoll_self_collision_scale "1.2"
		ragdoll_stretch_iters "10"
	U  A   rate "25000"
		reliableResendTime "300"
		reliableTimeoutTime "20000"
		C RemoteCameraSounds_DryLevel "0.1"
		C RemoteCameraSounds_RoomType "underwater"
		C RemoteCameraSounds_WetLevel "0.5"
		requireOpenNat "1"
	R     safeArea_adjusted_horizontal "1"
	R     safeArea_adjusted_vertical "1"
		C safeArea_horizontal "0.85"
		C safeArea_vertical "0.85"
		scr_airdrop_ac130 "3"
		scr_airdrop_ammo "17"
		scr_airdrop_counter_uav "15"
		scr_airdrop_emp "1"
		scr_airdrop_harrier_airstrike "7"
		scr_airdrop_helicopter "7"
		scr_airdrop_helicopter_flares "5"
		scr_airdrop_helicopter_minigun "3"
		scr_airdrop_mega_ac130 "2"
		scr_airdrop_mega_ammo "12"
		scr_airdrop_mega_counter_uav "16"
		scr_airdrop_mega_emp "0"
		scr_airdrop_mega_harrier_airstrike "5"
		scr_airdrop_mega_helicopter "5"
		scr_airdrop_mega_helicopter_flares "3"
		scr_airdrop_mega_helicopter_minigun "2"
		scr_airdrop_mega_nuke "0"
		scr_airdrop_mega_precision_airstrike "10"
		scr_airdrop_mega_predator_missile "14"
		scr_airdrop_mega_sentry "16"
		scr_airdrop_mega_stealth_airstrike "3"
		scr_airdrop_mega_uav "12"
		scr_airdrop_nuke "0"
		scr_airdrop_precision_airstrike "11"
		scr_airdrop_predator_missile "12"
		scr_airdrop_sentry "12"
		scr_airdrop_stealth_airstrike "5"
		scr_airdrop_uav "17"
		scr_arena_numlives "1"
		scr_arena_promode "0"
		scr_arena_roundlimit "0"
		scr_arena_roundswitch "3"
		scr_arena_scorelimit "1"
		scr_arena_timelimit "2.5"
		scr_arena_winlimit "4"
		scr_ctf_halftime "1"
		scr_ctf_numlives "0"
		scr_ctf_playerrespawndelay "0"
		scr_ctf_promode "0"
		scr_ctf_returntime "30"
		scr_ctf_roundlimit "1"
		scr_ctf_scorelimit "0"
		scr_ctf_timelimit "10"
		scr_ctf_waverespawndelay "10"
		scr_ctf_winlimit "1"
		scr_dd_addtime "2.5"
		scr_dd_bombtimer "45"
		scr_dd_defusetime "5"
		scr_dd_numlives "0"
		scr_dd_planttime "5"
		scr_dd_playerrespawndelay "0"
		scr_dd_promode "0"
		scr_dd_roundlimit "3"
		scr_dd_roundswitch "1"
		scr_dd_scorelimit "1"
		scr_dd_timelimit "2.5"
		scr_dd_waverespawndelay "0"
		scr_dd_winlimit "2"
		scr_diehard "0"
		scr_dm_numlives "0"
		scr_dm_playerrespawndelay "0"
		scr_dm_promode "0"
		scr_dm_roundlimit "1"
		scr_dm_scorelimit "1500"
		scr_dm_timelimit "10"
		scr_dm_waverespawndelay "0"
		scr_dm_winlimit "1"
		scr_dom_numlives "0"
		scr_dom_playerrespawndelay "0"
		scr_dom_promode "0"
		scr_dom_roundlimit "1"
		scr_dom_scorelimit "200"
		scr_dom_timelimit "0"
		scr_dom_waverespawndelay "0"
		scr_dom_winlimit "1"
		scr_explBulletMod "1"
		scr_game_allowkillcam "1"
		scr_game_deathpointloss "0"
		scr_game_forceuav "0"
		scr_game_graceperiod "0"
		scr_game_hardpoints "1"
		scr_game_killstreakdelay "0"
		scr_game_onlyheadshots "0"
		scr_game_perks "1"
		scr_game_spectatetype "1"
		scr_game_suicidepointloss "0"
		scr_gtnw_numlives "0"
		scr_gtnw_playerrespawndelay "0"
		scr_gtnw_promode "0"
		scr_gtnw_roundlimit "1"
		scr_gtnw_roundswitch "0"
		scr_gtnw_scorelimit "101"
		scr_gtnw_timelimit "10"
		scr_gtnw_waverespawndelay "0"
		scr_gtnw_winlimit "1"
		scr_hardcore "0"
		scr_hardpoint_allowartillery "1"
		scr_hardpoint_allowhelicopter "1"
		scr_hardpoint_allowuav "1"
		scr_infected_allow_allies_attachments "1"
		scr_infected_allow_allies_equipment "1"
		scr_infected_allow_allies_specialist "1"
		scr_infected_allow_allies_starting_perks "1"
		scr_infected_allow_inf_ti "1"
		scr_infected_allow_inf_tk "1"
		scr_infected_pick_time "15"
		scr_koth_numlives "0"
		scr_koth_playerrespawndelay "0"
		scr_koth_promode "0"
		scr_koth_roundlimit "1"
		scr_koth_roundswitch "1"
		scr_koth_scorelimit "250"
		scr_koth_timelimit "15"
		scr_koth_waverespawndelay "0"
		scr_koth_winlimit "1"
		scr_maxPerPlayerExplosives "2"
		scr_nuke_is_moab "0"
		scr_nukeCancelMode "0"
		scr_nukeTimer "10"
		scr_oldschool "0"
		scr_oneflag_numlives "0"
		scr_oneflag_playerrespawndelay "0"
		scr_oneflag_promode "0"
		scr_oneflag_roundlimit "0"
		scr_oneflag_roundswitch "3"
		scr_oneflag_scorelimit "1"
		scr_oneflag_timelimit "3"
		scr_oneflag_waverespawndelay "0"
		scr_oneflag_winlimit "4"
		scr_patientZero ""
		scr_player_forcerespawn "1"
		scr_player_healthregentime "5"
		scr_player_maxhealth "100"
		scr_player_numlives "0"
		scr_player_respawndelay "0"
		scr_player_sprinttime "4"
		scr_player_suicidespawndelay "0"
		scr_RequiredMapAspectratio "1"
		scr_restxp_cap "0.5"
		scr_restxp_enable "0"
		scr_restxp_levelsPerDay "0.5"
		scr_restxp_minRestTime "4"
		scr_restxp_restedAwardScale "0.5"
		scr_restxp_timescale "1"
		scr_riotShieldXPBullets "15"
		scr_sab_bombtimer "30"
		scr_sab_defusetime "5"
		scr_sab_hotpotato "0"
		scr_sab_numlives "0"
		scr_sab_planttime "2.5"
		scr_sab_playerrespawndelay "7.5"
		scr_sab_promode "0"
		scr_sab_roundlimit "1"
		scr_sab_roundswitch "1"
		scr_sab_scorelimit "0"
		scr_sab_timelimit "20"
		scr_sab_waverespawndelay "0"
		scr_sab_winlimit "1"
		scr_sd_bombtimer "45"
		scr_sd_defusetime "5"
		scr_sd_multibomb "0"
		scr_sd_numlives "1"
		scr_sd_planttime "5"
		scr_sd_playerrespawndelay "0"
		scr_sd_promode "0"
		scr_sd_roundlimit "0"
		scr_sd_roundswitch "3"
		scr_sd_scorelimit "1"
		scr_sd_timelimit "2.5"
		scr_sd_waverespawndelay "0"
		scr_sd_winlimit "4"
		scr_tdef_numlives "0"
		scr_tdef_playerrespawndelay "0"
		scr_tdef_promode "0"
		scr_tdef_roundlimit "1"
		scr_tdef_scorelimit "7500"
		scr_tdef_timelimit "10"
		scr_tdef_waverespawndelay "0"
		scr_tdef_winlimit "1"
		scr_team_fftype "0"
		scr_team_kickteamkillers "0"
		scr_team_respawntime "0"
		scr_team_teamkillpointloss "1"
		scr_team_teamkillspawndelay "20"
		scr_thirdPerson "0"
		scr_tispawndelay "0"
		scr_vip_numlives "0"
		scr_vip_promode "0"
		scr_vip_roundlimit "3"
		scr_vip_roundswitch "1"
		scr_vip_scorelimit "1"
		scr_vip_timelimit "2.5"
		scr_vip_winlimit "2"
		scr_war_numlives "0"
		scr_war_playerrespawndelay "0"
		scr_war_promode "0"
		scr_war_roundlimit "1"
		scr_war_scorelimit "7500"
		scr_war_timelimit "10"
		scr_war_waverespawndelay "0"
		scr_war_winlimit "1"
		scr_xpscale "1"
	A   sensitivity "4.24238"
		sentry_placement_debug "0"
		sentry_placement_feet_offset "17 20 10"
		sentry_placement_feet_trace_dist_z "20"
		sentry_placement_trace_dist "42"
		sentry_placement_trace_min_normal "0.7"
		sentry_placement_trace_pitch "20"
		sentry_placement_trace_radius "30"
		sentry_placement_trace_radius_canon_safety "5"
	A   server1 ""
	A   server10 ""
	A   server11 ""
	A   server12 ""
	A   server13 ""
	A   server14 ""
	A   server15 ""
	A   server16 ""
	A   server2 ""
	A   server3 ""
	A   server4 ""
	A   server5 ""
	A   server6 ""
	A   server7 ""
	A   server8 ""
	A   server9 ""
		session_immediateDeleteTinySessions "0"
	R     session_nonblocking "1"
		C shieldImpactBulletShakeDuration "500"
		C shieldImpactBulletShakeScale "0.35"
		C shieldImpactExplosionHighShakeDuration "1250"
		C shieldImpactExplosionHighShakeScale "0.5"
		C shieldImpactExplosionLowShakeDuration "800"
		C shieldImpactExplosionLowShakeScale "0.4"
		C shieldImpactExplosionThreshold "85"
		C shieldImpactMissileShakeDuration "1500"
		C shieldImpactMissileShakeScale "0.5"
S R     shortversion "0.6.0"
		showdrop "0"
		showpackets "0"
	A   sm_enable "1"
		C sm_fastSunShadow "1"
		sm_lightScore_eyeProjectDist "64"
		sm_lightScore_spotProjectFrac "0.125"
	A   sm_maxLights "4"
		sm_minSpotLightScore "0.5"
		sm_polygonOffsetBias "0.125"
		sm_polygonOffsetScale "2"
		C sm_qualitySpotShadow "1"
		C sm_spotDistCull "1"
		C sm_spotEnable "1"
		C sm_spotLimit "4"
		sm_spotShadowFadeTime "1"
		C sm_strictCull "1"
		C sm_sunEnable "1"
		C sm_sunSampleSizeNear "0.25"
		C sm_sunShadowCenter "0 0 0"
		C sm_sunShadowScale "1"
	A   sm_sunShadowScaleLocked "1"
	U  A   snaps "30"
	A   snd_cinematicVolumeScale "0.5"
		C snd_draw3D "Off"
		snd_drawInfo "None"
		C snd_enable2D "1"
		C snd_enable3D "1"
	A   snd_enableEq "1"
		C snd_enableReverb "1"
		C snd_enableStream "1"
	A   snd_errorOnMissing "0"
	AL  snd_khz "44"
		C snd_levelFadeTime "250"
	AL  snd_outputConfiguration "Windows default"
		C snd_slaveFadeTime "500"
	A   snd_touchStreamFilesOnLoad "0"
	A   snd_volume "0.8"
	R     splitscreen "0"
		stat_version "10"
		C stopspeed "100"
		stringtable_debug "0"
S       sv_allowAnonymous "0"
S       sv_allowClientConsole "1"
		sv_allowColoredNames "1"
	A   sv_allowDownload "1"
		sv_allowedClan1 ""
		sv_allowedClan2 ""
	I    sv_cheats "0"
		sv_clientArchive "1"
		sv_clientSideBullets "1"
		sv_connectTimeout "120"
		sv_customTextColor "1 0.701961 0 1"
		sv_debugRate "0"
		sv_debugReliableCmds "0"
		C sv_dontrotate "0"
S   A   sv_floodProtect "1"
S   A   sv_hostname "IW4Host"
		sv_hugeSnapshotDelay "200"
		sv_hugeSnapshotSize "4000"
	R     sv_iwdNames ""
	R     sv_iwds ""
		sv_kickBanTime "300"
		sv_mapRotation ""
		sv_mapRotationCurrent ""
S   A   sv_maxclients "18"
S   A   sv_maxPing "0"
S   A   sv_maxRate "25000"
S   A   sv_minPing "0"
		C sv_network_fps "50"
		sv_packet_info "0"
		sv_padPackets "0"
	R     sv_paused "0"
S       sv_privateClients "0"
S       sv_privateClientsForClients "0"
		sv_privatePassword ""
S       sv_pure "0"
	A   sv_reconnectlimit "3"
	R     sv_referencedFFCheckSums ""
	R     sv_referencedFFNames ""
	R     sv_referencedIwdNames ""
	R     sv_referencedIwds ""
		sv_rejoinTimeout "5"
	R     sv_running "0"
S       sv_securityLevel "23"
		sv_showAverageBPS "0"
		sv_timeout "20"
		sv_voiceQuality "3"
		sv_wwwBaseUrl ""
		sv_wwwDownload "0"
		sv_zombietime "2"
	IA   sys_configSum "209012943"
	IA   sys_configureGHz "30.2874"
	R     sys_cpuGHz "4.20001"
	R     sys_cpuName "Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz"
	IA   sys_gpu "NVIDIA GeForce GTX 980 Ti"
		sys_lockThreads "none"
		sys_quitMigrateTime "15000"
	I    sys_smp_allowed "1"
	R     sys_SSE "1"
	IA   sys_sysMB "2048"
	R     systemlink "0"
		testClients_doAttack "1"
		testClients_doCrouch "0"
		testClients_doMove "1"
		testClients_doReload "1"
		testClients_watchKillcam "1"
		thermal_playerModel ""
		C thermalBlurFactorNoScope "250"
		C thermalBlurFactorScope "250"
		C timescale "1"
		tracer_debugDraw "0"
		tracer_explosiveColor1 "1 0.75 0.75 0"
		tracer_explosiveColor2 "1 0.75 0.75 1"
		tracer_explosiveColor3 "1 0.75 0.75 1"
		tracer_explosiveColor4 "1 0.75 0.75 1"
		tracer_explosiveColor5 "1 0.75 0.75 1"
		tracer_explosiveColor6 "1 0.75 0.75 0"
		tracer_explosiveOverride "1"
		tracer_explosiveWidth "15"
		tracer_firstPersonMaxWidth "4"
		tracer_stoppingPowerColor1 "0 0 0 0"
		tracer_stoppingPowerColor2 "1 1 1 1"
		tracer_stoppingPowerColor3 "1 0 0 1"
		tracer_stoppingPowerColor4 "1 0 0 1"
		tracer_stoppingPowerColor5 "1 1 0 1"
		tracer_stoppingPowerColor6 "1 1 1 1"
		tracer_stoppingPowerOverride "0"
		tracer_stoppingPowerWidth "6"
		tracer_thermalWidthMult "2"
		C turret_adsEnabled "1"
		C turret_adsFov "35"
		C turret_adsTime "250"
		C turret_fov "55"
		C ui_allow_classchange "0"
		ui_allow_controlschange "1"
		C ui_allow_teamchange "0"
	A   ui_bigFont "0.4"
		ui_borderLowLightScale "0.35"
	A   ui_browserFriendlyfire "-1"
	A   ui_browserKillcam "-1"
	A   ui_browserMod "-1"
	A   ui_browserShowDedicated "0"
	A   ui_browserShowEmpty "1"
	A   ui_browserShowFull "1"
	A   ui_browserShowPassword "-1"
		ui_browserShowPunkBuster "-1"
	A   ui_browserShowPure "1"
	R     ui_buildLocation "-60 474"
		ui_buildSize "0.2"
		ui_checkclass "14"
		ui_cinematicsTimestamp "0"
		ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
	A   ui_currentFeederMapIndex "0"
	A   ui_currentMap "0"
		ui_customClassName ""
		ui_customModeEditName ""
		ui_customModeName ""
		ui_debugMode "0"
		ui_dl_progress ""
		ui_dl_timeLeft ""
		ui_dl_transRate ""
	A   ui_drawCrosshair "1"
	A   ui_extraBigFont "0.55"
		ui_gametype "war"
		C ui_hud_hardcore "0"
		ui_hud_obituaries "1"
		ui_hud_showobjicons "1"
	A   ui_joinGametype "0"
		ui_localize "1"
		ui_map_desc ""
		ui_map_long "Afghan"
		ui_map_name "mp_afghan"
		ui_mapname "mp_afghan"
	A   ui_mousePitch "0"
	R     ui_multiplayer "1"
	A   ui_nativeCursor "0"
	A   ui_netGametype "1"
	A   ui_netGametypeName "war"
	A   ui_netSource "1"
		ui_partyFull "0"
		ui_playerPartyColor "1 0.8 0.4 1"
		ui_serverSelected "0"
		ui_serverSelectedMap "mp_afghan"
	A   ui_serverStatusTimeOut "7000"
		ui_showEndOfGame "0"
		ui_showList "0"
		ui_showmap "1"
		ui_showMenuOnly ""
		C ui_sliderSteps "40"
	A   ui_smallFont "0.25"
	I    ui_startupMessage ""
	I    ui_startupMessageTitle ""
	I    ui_startupNextButtonText ""
	A   ui_streamFriendly "0"
		C ui_textScrollFadeTime "0.2"
		C ui_textScrollPauseEnd "3"
		C ui_textScrollPauseStart "1"
		C ui_textScrollSpeed "30"
	A   ui_zoneDebug "0"
		uiscript_debug "0"
		upnp_maxAttempts "4"
	I    useFastFile "1"
	A   useMapPreloading "1"
		useonlinestats "0"
		useRelativeTeamColors "0"
	A   useSvMapPreloading "1"
		C useTagFlashSilenced "1"
		C veh_boneControllerLodDist "2000"
		C vehAudio_inAirPitchDownLerp "1.2"
		C vehAudio_inAirPitchUpLerp "0.75"
		C vehAudio_spawnVolumeTime "2"
		C vehCam_angles "0 0 0"
		C vehCam_editMode "0"
		C vehCam_freeLook "0"
		C vehCam_offset "0 0 0"
		C vehCam_pitchClamp "45"
		C vehCam_pitchTurnRate "90"
		C vehCam_radius "0"
		C vehCam_speedInfluence "0"
		C vehCam_yawClamp "45"
		C vehCam_yawTurnRate "260"
		C vehCam_zOffsetMode "World"
	R     version "IW4x (v0.6.0)"
	A   vid_xpos "551"
	A   vid_ypos "0"
		C viewModelDebugNotetracks "0"
		C viewModelHacks "1"
	R     viewposNow "0 0 0"
		voiceDebug "0"
		voiceDegrade "0"
		waypointDebugDraw "0"
		waypointDistScaleRangeMax "3000"
		waypointDistScaleRangeMin "1000"
		waypointDistScaleSmallest "0.8"
		waypointIconHeight "36"
		waypointIconWidth "36"
		waypointOffscreenCornerRadius "105"
		waypointOffscreenDistanceThresholdAlpha "30"
		waypointOffscreenPadBottom "30"
		waypointOffscreenPadLeft "103"
		waypointOffscreenPadRight "0"
		waypointOffscreenPadTop "0"
		waypointOffscreenPointerDistance "20"
		waypointOffscreenPointerHeight "12"
		waypointOffscreenPointerWidth "25"
		waypointOffscreenRoundedCorners "1"
		waypointOffscreenScaleLength "500"
		waypointOffscreenScaleSmallest "1"
		C waypointPlayerOffsetCrouch "56"
		C waypointPlayerOffsetProne "30"
		C waypointPlayerOffsetStand "66"
		waypointSplitscreenScale "1.8"
		waypointTweakY "-17"
	R     wideScreen "1"
		winvoice_loopback "0"
	A   winvoice_mic_mute "1"
	A   winvoice_mic_reclevel "65535"
	A   winvoice_mic_scaler "1"
	A   winvoice_save_voice "0"
		xblive_hostingprivateparty "0"
		xblive_loggedin "0"
	R     xblive_playEvenIfDown "0"
	I    xblive_privatematch "1"
	R     xblive_privatepartyclient "0"
		xblive_privateserver "0"
	R     xblive_rankedmatch "0"
						
				

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